Stuff Michael Meeks is doing
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legacy html
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Up late, lazy breakfast with babes; washed & tidied
up. Tried to get to some GL hacking; distracted by call with
Niall and admin instead. Lunch. Played games with E. and N.
while J. dropped H. off with Katie for a YFC ball-night.
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Potatoe peeling, dinner bits; babes watched a DVD;
prepared for the youth tomorrow. Finally got to GL nasties.
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To add to my litany of "I can't believe OpenGL is
so horribly un-usable" - discovered that the reason
clipping (silently) doesn't work vs. textures it that no
stencil buffer is allocated and attached to the frame-buffer
object. You might think that doing a truck-load of operations
drawing clip-masks of different shapes into a non-existent,
non-attached stencil-buffer might trigger some (any) sort
of helpful warning (we check for glError in a paranoid manner,
nearly constantly). You might think that, but then that would
make things easy to debug, and fast to develop against - and
take all the skill out of it; right ? what would we then do
with all those people's brains who had (somehow) learned to
model the entire (global variable based) OpenGL state-set
for every call ? finally found the few-line fix; urgh.
My content in this blog and associated images / data under
images/
and data/
directories are (usually)
created by me and (unless obviously labelled otherwise) are licensed under
the public domain, and/or if that doesn't float your boat a CC0
license. I encourage linking back (of course) to help people decide for
themselves, in context, in the battle for ideas, and I love fixes /
improvements / corrections by private mail.
In case it's not painfully obvious: the reflections reflected here are my
own; mine, all mine ! and don't reflect the views of Collabora, SUSE,
Novell, The Document Foundation, Spaghetti Hurlers (International),
or anyone else.
It's also important to realise that I'm not in on the Swedish Conspiracy.
Occasionally people ask for formal photos for conferences
or fun.
Michael Meeks (michael.meeks@collabora.com)